Graphics3D 1280,1024
SetBuffer BackBuffer() camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
mesh=LoadAnimMesh("mesh.b3d")
PositionEntity mesh,0,-30,MeshDepth(mesh)*3
Animate mesh
While Not KeyDown( 1 )
UpdateWorld
RenderWorld
Flip
Wend
End